We have a bunch of stupid channel tricks, and I'm about to add more.
Give them their own file. This commit is 100% code movement.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
timersInit sets up the timers.
It need only be done once per peer.
timersStart does the work to prepare the timers
for a newly running peer. It needs to be done
every time a peer starts.
Separate the two and call them in the appropriate places.
This prevents data races on the peer's timers fields
when starting and stopping peers.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
We already track this state elsewhere. No need to duplicate.
The cost of calling changeState is negligible.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The old code silently accepted negative MTUs.
It also set MTUs above the maximum.
It also had hard to follow deeply nested conditionals.
Add more paranoid handling,
and make the code more straight-line.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The TUN event reader does three things: Change MTU, device up, and device down.
Changing the MTU after the device is closed does no harm.
Device up and device down don't make sense after the device is closed,
but we can check that condition before proceeding with changeState.
There's thus no reason to block device.Close on RoutineTUNEventReader exiting.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This commit simplifies device state management.
It creates a single unified state variable and documents its semantics.
It also makes state changes more atomic.
As an example of the sort of bug that occurred due to non-atomic state changes,
the following sequence of events used to occur approximately every 2.5 million test runs:
* RoutineTUNEventReader received an EventDown event.
* It called device.Down, which called device.setUpDown.
* That set device.state.changing, but did not yet attempt to lock device.state.Mutex.
* Test completion called device.Close.
* device.Close locked device.state.Mutex.
* device.Close blocked on a call to device.state.stopping.Wait.
* device.setUpDown then attempted to lock device.state.Mutex and blocked.
Deadlock results. setUpDown cannot progress because device.state.Mutex is locked.
Until setUpDown returns, RoutineTUNEventReader cannot call device.state.stopping.Done.
Until device.state.stopping.Done gets called, device.state.stopping.Wait is blocked.
As long as device.state.stopping.Wait is blocked, device.state.Mutex cannot be unlocked.
This commit fixes that deadlock by holding device.state.mu
when checking that the device is not closed.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
It is no longer necessary, as of 454de6f3e64abd2a7bf9201579cd92eea5280996
(device: use channel close to shut down and drain decryption channel).
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The leak test had rare flakes.
If a system goroutine started at just the wrong moment, you'd get a false positive.
Instead of looping until the goroutines look good and then checking,
exit completely as soon as the number of goroutines looks good.
Also, check more frequently, in an attempt to complete faster.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This commit overhauls wireguard-go's logging.
The primary, motivating change is to use a function instead
of a *log.Logger as the basic unit of logging.
Using functions provides a lot more flexibility for
people to bring their own logging system.
It also introduces logging helper methods on Device.
These reduce line noise at the call site.
They also allow for log functions to be nil;
when nil, instead of generating a log line and throwing it away,
we don't bother generating it at all.
This spares allocation and pointless work.
This is a breaking change, although the fix required
of clients is fairly straightforward.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The declaration of err in
nextByte, err := buffered.ReadByte
shadows the declaration of err in
op, err := buffered.ReadString('\n')
above. As a result, the assignments to err in
err = ipcErrorf(ipc.IpcErrorInvalid, "trailing character in UAPI get: %c", nextByte)
and in
err = device.IpcGetOperation(buffered.Writer)
do not modify the correct err variable.
Found by staticcheck.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Unify the handling of unexpected UAPI errors.
The comment that says "should never happen" is incorrect;
this could happen due to I/O errors. Correct it.
Change error message capitalization for consistency.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The goal of this change is to make the structure
of IpcSetOperation easier to follow.
IpcSetOperation contains a small state machine:
It starts by configuring the device,
then shifts to configuring one peer at a time.
Having the code all in one giant method obscured that structure.
Split out the parts into helper functions and encapsulate the peer state.
This makes the overall structure more apparent.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Expand IPCError to contain a wrapped error,
and add a helper to make constructing such errors easier.
Add a defer-based "log on returned error" to IpcSetOperation.
This lets us simplify all of the error return paths.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Now that we block when enqueueing to the decryption queue,
there is only one case in which we "drop" a inbound element,
when decryption fails.
We can use a simple, obvious, sync-free sentinel for that, elem.packet == nil.
Also, we can return the message buffer to the pool slightly later,
which further simplifies the code.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This is similar to commit e1fa1cc556,
but for the decryption channel.
It is an alternative fix to f9f655567930a4cd78d40fa4ba0d58503335ae6a.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
These obviously don't perfectly capture real world performance,
in which syscalls and network links have a significant impact.
Nevertheless, they capture some of the internal performance factors,
and they're easy and convenient to work with.
Hat tip to Avery Pennarun for help designing the throughput benchmark.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
One of the first rules of WaitGroups is that you call wg.Add
outside of a goroutine, not inside it. Fix this embarrassing mistake.
This prevents an extremely rare race condition (2 per 100,000 runs)
which could occur when attempting to start a new peer
concurrently with shutting down a device.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This is particularly problematic on mobile,
where there is a fixed number of elements.
If most of them leak, it'll impact performance;
if all of them leak, the device will permanently deadlock.
I have a test that detects element leaks, which is how I found this one.
There are some remaining leaks that I have not yet tracked down,
but this is the most prominent by far.
I will commit the test when it passes reliably.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
bufio is not required.
strings.Builder is cheaper than bytes.Buffer for constructing strings.
io.Writer is more flexible than io.StringWriter,
and just as cheap (when used with io.WriteString).
Run gofmt.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Found by the race detector and existing tests.
To avoid introducing a lock into this hot path,
calculate and cache whether any peers exist.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Access keypair.sendNonce atomically.
Eliminate one unnecessary initialization to zero.
Mutate handshake.lastSentHandshake with the mutex held.
Co-authored-by: David Anderson <[email protected]>
Signed-off-by: Josh Bleecher Snyder <[email protected]>
They're called elem in most places.
Rename a few local variables to make it consistent.
This makes it easier to grep the code for things like elem.Drop.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This is a similar treatment to the handling of the encryption
channel found a few commits ago: Use the closing of the channel
to manage goroutine lifetime and shutdown.
It is considerably simpler because there is only a single writer.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
The new test introduced in this commit used to deadlock about 1% of the time.
I believe that the deadlock occurs as follows:
* The test completes, calling device.Close.
* device.Close closes device.signals.stop.
* RoutineEncryption stops.
* The deferred function in RoutineEncryption drains device.queue.encryption.
* RoutineEncryption exits.
* A peer's RoutineNonce processes an element queued in peer.queue.nonce.
* RoutineNonce puts that element into the outbound and encryption queues.
* RoutineSequentialSender reads that elements from the outbound queue.
* It waits for that element to get Unlocked by RoutineEncryption.
* RoutineEncryption has already exited, so RoutineSequentialSender blocks forever.
* device.RemoveAllPeers calls peer.Stop on all peers.
* peer.Stop waits for peer.routines.stopping, which blocks forever.
Rather than attempt to add even more ordering to the already complex
centralized shutdown orchestration, this commit moves towards a
data-flow-oriented shutdown.
The device.queue.encryption gets closed when there will be no more writes to it.
All device.queue.encryption readers always read until the channel is closed and then exit.
We thus guarantee that any element that enters the encryption queue also exits it.
This removes the need for central control of the lifetime of RoutineEncryption,
removes the need to drain the encryption queue on shutdown, and simplifies RoutineEncryption.
This commit also fixes a data race. When RoutineSequentialSender
drains its queue on shutdown, it needs to lock the elem before operating on it,
just as the main body does.
The new test in this commit passed 50k iterations with the race detector enabled
and 150k iterations with the race detector disabled, with no failures.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Since we already have it packed into a uint64
in a known byte order, write it back out again
the same byte order instead of copying byte by byte.
This should also generate more efficient code,
because the compiler can do a single uint64 write,
instead of eight bounds checks and eight byte writes.
Due to a missed optimization, it actually generates a mishmash
of smaller writes: 1 byte, 4 bytes, 2 bytes, 1 byte.
This is https://golang.org/issue/41663.
The code is still better than before, and will get better yet
once that compiler bug gets fixed.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This makes it easier to work with configs in tests.
It'll see heavier use over upcoming commits;
this commit only adds the infrastructure.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Any io.Reader will do, and there are no performance concerns here.
This is technically backwards incompatible,
but it is very unlikely to break any existing code.
It is compatible with the existing uses in wireguard-{windows,android,apple}
and also will allow us to slightly simplify it if desired.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
When running many concurrent test processing using
https://godoc.org/golang.org/x/tools/cmd/stress
the processing sometimes cannot complete a ping in under 300ms.
Increase the timeout to 5s to reduce the rate of false positives.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
When closing a device, packets that are in flight
can make it to SendBuffer, which then returns an error.
Those errors add noise but no light;
they do not reflect an actual problem.
Adding the synchronization required to prevent
this from occurring is currently expensive and error-prone.
Instead, quietly drop such packets instead of
returning an error.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
In each case, the starting waitgroup did nothing but ensure
that the goroutine has launched.
Nothing downstream depends on the order in which goroutines launch,
and if the Go runtime scheduler is so broken that goroutines
don't get launched reasonably promptly, we have much deeper problems.
Given all that, simplify the code.
Passed a race-enabled stress test 25,000 times without failure.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
Picking two free ports to use for a test is difficult.
The free port we selected might no longer be free when we reach
for it a second time.
On my machine, this failure mode led to failures approximately
once per thousand test runs.
Since failures are rare, and threading through and checking for
all possible errors is complicated, fix this with a big hammer:
Retry if either device fails to come up.
Also, if you accidentally pick the same port twice, delightful confusion ensues.
The handshake failures manifest as crypto errors, which look scary.
Again, fix with retries.
To make these retries easier to implement, use testing.T.Cleanup
instead of defer to close devices. This requires Go 1.14.
Update go.mod accordingly. Go 1.13 is no longer supported anyway.
With these fixes, 'go test -race' ran 100,000 times without failure.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
It doesn't really matter, because it is only used in tests,
but it does remove some noise from pprof profiles.
Signed-off-by: Josh Bleecher Snyder <[email protected]>
This doesn't cause any practical problems as it is,
but vet (rightly) flags this code as copying a mutex.
It is easy to fix, so do so.
Signed-off-by: Josh Bleecher Snyder <[email protected]>